Forgotten Realms 2012 > Spielercharaktere > Tamarac
Steckbrief
Name | Tamarac Gladfield |
---|---|
Rasse | Lesser planetouched (strongheart) halfling ("Aas'hin'mar") |
Spieler | Timm? |
Klasse | Ranger (9)/Sniper (1) |
Grösse | 3'1” (1,01m) |
Gewicht | 33 lbs (14.9 kg) |
Augenfarbe | |
Haarfarbe | |
Alter | 29 |
Herkunft | Luiren |
Bevorzugte Kampfart | Fernkampf (Langbogen u. Schleuder) und Bihänder |
- Was er kann
- Tarnen, täuschen, zum verpissen ist er zu langsam (daher der Bihänder) ; Unauffällig aufpassen
- Was er mag
- Ruhige Natur
- Was er nicht mag
- Als Vorspeise, Hauptgericht, Nachtisch, Snack, ... angesehen oder behandelt zu werden
- Wie er die Welt sieht
Ausrüstung:
- +2 Mithral Chain shirt
- +1 Flaming Composite Longbow (+4 STR) (MW)
- inkl. 5 Adamantitpfeile
- Range increment 175 ft
- +1 Greatsword
- Dolche (7)
- Geworfen range increment 30 ft
- Schleuder
- Range increment 85 ft
- +2 Belt of Dexterity
Was Tamarac über seine Vergangenheit erzählt:
- Früher in Miliz in Luiren
- Vision von Arvoreen, losziehen und Halblingen und anderen Humanoiden in Gefahr helfen
Start Block
Values in parentheses are without belt of dexterity +2)
==TAMARAC==
Male lesser planetouched (strongheart) halfling ranger (9)/Sniper (1)
NG Small humanoid (halfling)
Init +8 (+7) ; Senses Spot 14, Listen 14
==DEFENSE==
AC 25 (24), touch 19 (18), flat-footed 19 (+6 armor, +6 (+5) dex, +1 size, +2 Deflect (ring))
hp 76 (10d8)
Fort +9, Ref +14 (+13), Will +5
==OFFENSE==
Spd 20 ft/x4
Melee +1 Greatsword, Melee +17,+12 1d10+7 19-20/x2
Melee Dagger, Melee +16,+11 1d3+4 19-20/x2
Ranged +1 Flaming Composite Longbow (+4 STR), Ranged <=30ft +21,+16 (+20,+15) 1d6+1d6+5 20/x3, RI 175 ft
Ranged +1 Flaming Composite Longbow (+4 STR), Ranged >30ft ++20,+15 (+19,+14) 1d6+1d6+5 20/x3, RI 175 ft
Ranged +1 Flaming Composite Longbow (+4 STR), Rapid Shot, Ranged <=30ft +19,+19,+14 (+18,+18,+13) 1d6+1d6+5 20/x3, RI 175 ft
Ranged +1 Flaming Composite Longbow (+4 STR), Rapid Shot, Ranged >30ft +18,+18,+13 (+17,+17,+12) 1d6+1d6+5 20/x3, RI 175 ft
Ranged +1 Flaming Composite Longbow (+4 STR), Many Shot 2 arrows, (std action), Ranged <=30ft +17 (+16) 1d6+1d6+5 + 1d6+1d6+5 (dam. red. et al. per arrow) 20/x3, RI 175 ft
Ranged Sling, Ranged <=30 ft +21,+16 (+20,+15) 1d3+4 20/x2, RI 85 ft
Ranged Sling, Ranged >30 ft +20,+15 (+19,+14) 1d3+4 20/x2, RI 85 ft
Ranged Sling, Rapid Shot, Ranged <=30 ft +19,+19,+14 (+18,+18,+13) d3+3 20/x2, RI 85 ft
Ranged Sling, Rapid Shot, Ranged >30 ft +18,+18,+13 (+17,+17,+12) d3+3 20/x2, RI 85 ft
Ranged Dagger (throw), Ranged <=30 ft +21,+16 (+20,+15) 1d3+3 19-20/x2, RI 30 ft
Ranged Dagger (throw), Ranged >30 ft +20,+15 (+19,+14) 1d3+3 19-20/x2, RI 30 ft
==STATISTICS==
Str 18, Dex 22 (20), Con 12, Int 12, Wis 14, Cha 8
Base Atk +10
Feats Light Amor; All Shields execpt Tower Shields; simple weapons, martial weapons; 1st favored enemy humans (humanoid) +4; Track; Wild Empathy; Alertness; Point Blank Shot; Darkvision 60 ft; Combat Style: Archery ; Rapid Shot ; Endurance ; Precise Shot ; Animal Companion ; Ranger Spells ; 2nd favored enemy: magical beasts +2 ; Far shot, Many Shot, Magic Tattoo Atk +1, Weapon Focus Comp. Longbow, Evasion, Woodland stride, Swift Tracker 1st Fav. Enemy: Humans +4 (Bluff, Listen, Sense Motive, Spot, Survival, damage), 2nd Fav. Enemy: Magical Beasts, Range Increment +10 ft, Take Aim
Skills Climb +11, Concentration +3, Craft (Bow & Arrow Making) +6, Handle Animal +7, Heal +3, Hide +15, Jump +8, Knowledge (dungeoneering) +2, Knowledge (geography) +2, Knowledge (nature) +4, Listen +14, Move Silently +15, Ride +8, Search +15, Spot +14, Survival +12 (Tracking +17), Swim +5, Tumble +7, Use Rope +9
Languages Halfling, Common, Chondathan, Shaaran
Primary Combat Gear +2 Mithral Chain shirt, +1 Greatsword, +1 Flaming Composite Longbow, Sling, Daggers, Small Bottles of Oil
==Spells==
Level 1:(2 per day / DC 13): Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares or Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Resist Energy, Speak with Animals, Summon Nature's Ally I
Level 2: (1 per day / DC 14): Barkskin, Bear's Endurance, Cat's Grace, Cure Light Wounds, Hold Animal, Owl's Wisdom, Protection from Energy, Snare, Speak with Plants, Spike Growth, Summon Nature's Ally II, Wind Wall
==Take Aim==
+2 to attack 1d6+2 to damage per attack aiming,
max. (Wis Bonus + PrC level) attacks per day, aiming and subsequent shooting only during full attack actions