False Feather Screen
School illusion (phantasm) [mind-affecting] Level druid 3, sorcerer/wizards 3, witch 3,
Casting Time 1 standard action
Components V, S, M (handful of feathers)
Range Close (25 ft. + 5 ft./2 levels)
Target 1 creature
Duration 1 round/level
Saving Throw: Will disbelief; Spell Resistance: Yes
This spell subjects the target to the unceasing harassment of a flock of birds that only it can see and hear. The aggravation caused by these illusionary birds leaves the target distracted and unable to adequately defend itself or strike at its enemies.\\ The target becomes flat-footed and all of its opponents gain concealment against its attacks. If the target attempts to cast a spell or perform any other action which requires intense focus it must succeed in a Concentration check (DC 15 + Spelllevel) to avoid losing that action.
Nimbus of Light
Level: Cleric 1
Casting Time: 1 standard action
Components: V, S, DF
Duration: 1 min./level or until discharged (D)
Saving Throw: no; Spell Resistance: no
A glittering corona of sunlight surrounds your body at a few inches distance—until you release it as a focused blast of divine energy. The nimbus of light glows like a lantern, shedding bright light in a 30-foot radius (and dim light for an additional 30 feet) from you. As a move action, you can coalesce the energy from the nimbus of light around your outstretched arm, and then as a standard action ﬂing it toward a foe within 30 feet. As a ranged touch attack, the nimbus of light deals 1d8 points of damage +1 point per round that’s elapsed since you cast the spell (max of 1d8 + caster level damage). Attacking with the nimbus of light ends the spell, whether the energy hits its target or not.